Textures not fully loading on other devices after packaging

Hi!

I tried to use the packaging of my game (project made on pc, cooked for mac, packaged for mac) on two another devices (one is a new mac m1) and I can’t have the textures loading fully, they stay in the lowest quality possible. Even after waiting 20mn on a level. The strange thing is that it works on the device (mac) where a packaged the game.

Do you have any advice to have textures loading fully on a packaged game for mac ?

Thanks!
Oscar

I had this. I got around it by loading the level and then using the console commands:

r.MaterialQualityLevel 0

followed by

r.MaterialQualityLevel 3