Textures Not Displaying Properly in UE5.5 Project

Hello everyone,

I’m encountering an issue with textures in my UE5.5 project and I hope someone with experience can help me out.

Here’s the problem: Some textures in my project are not displaying correctly. However, when I right-click and export these textures to my computer, they appear perfectly fine in the file explorer. But when I re-import them back into the project, the issue persists and the textures still don’t display properly.

If anyone has encountered a similar issue or has any possible solutions, please share your experience. I would really appreciate your help!

Hi @wmm55
Let’s see…
Check Import Settings: Check for correct compression, mip maps, and sRGB settings on the texture.
Test Different File Formats: Try converting the texture to another format (e.g., PNG, TGA) and re-importing.
Clear Cache: Delete the DerivedDataCache folder and restart UE5 to rebuild textures.
Check Engine Scalability Settings: Check that textures are not being down-scaled in scalability settings
Check Material Setup: Check that the texture is correctly plugged in the material.
Test in a New Project: Import the texture into a new project to remove issues unique to a project.
Check for Updates: Ensure that UE5 is updated to remove bugs associated with texture imports

Hi there,

Thank you so much for your detailed and helpful suggestions! I really appreciate your time and effort in helping me troubleshoot this issue.

I’ve tried a couple of the methods you mentioned:

  1. Converted Texture Formats: I converted the textures to different formats (tried both PNG and TGA) and re-imported them into the project, but unfortunately, the problem still persists.

  2. Tested in a New Project: I also imported the textures into a completely new project, but the textures still don’t display properly there either.

I met the same issue when doing Your First Game in UE5, the imported texture is not displayed properly. How to fix this?

I had a similar problem recently - I stupidly updated UE in the middle of a personal project (thankfully, it wasn’t a paid project with a tight deadline!) - it turned out that UE had changed all of my textures from Opaque to Transparent…!!!

Try checking that…it seems obvious, but easily missed…

It has been fixed in UE5.6, if your version is 5.5 you can merge the commit 21af5a74b9058d5be3a6c458191555da66f9f547

https://github.com/EpicGames/UnrealEngine/commit/21af5a74b9058d5be3a6c458191555da66f9f547