I’m encountering an issue with textures in my UE5.5 project and I hope someone with experience can help me out.
Here’s the problem: Some textures in my project are not displaying correctly. However, when I right-click and export these textures to my computer, they appear perfectly fine in the file explorer. But when I re-import them back into the project, the issue persists and the textures still don’t display properly.
If anyone has encountered a similar issue or has any possible solutions, please share your experience. I would really appreciate your help!
Hi @wmm55
Let’s see…
Check Import Settings: Check for correct compression, mip maps, and sRGB settings on the texture.
Test Different File Formats: Try converting the texture to another format (e.g., PNG, TGA) and re-importing.
Clear Cache: Delete the DerivedDataCache folder and restart UE5 to rebuild textures.
Check Engine Scalability Settings: Check that textures are not being down-scaled in scalability settings
Check Material Setup: Check that the texture is correctly plugged in the material.
Test in a New Project: Import the texture into a new project to remove issues unique to a project.
Check for Updates: Ensure that UE5 is updated to remove bugs associated with texture imports
Thank you so much for your detailed and helpful suggestions! I really appreciate your time and effort in helping me troubleshoot this issue.
I’ve tried a couple of the methods you mentioned:
Converted Texture Formats: I converted the textures to different formats (tried both PNG and TGA) and re-imported them into the project, but unfortunately, the problem still persists.
Tested in a New Project: I also imported the textures into a completely new project, but the textures still don’t display properly there either.
I had a similar problem recently - I stupidly updated UE in the middle of a personal project (thankfully, it wasn’t a paid project with a tight deadline!) - it turned out that UE had changed all of my textures from Opaque to Transparent…!!!
Try checking that…it seems obvious, but easily missed…