A. I have imported the ruins static meshes from the ark dev kit in my map and while the structures do show up and are interactable (i.e. stairs can be climbed, walls do hinder movement), the textures that would normally paint them do not and they instead are covered in grey squares as per something with no texture painted.
B. Try as I might, I cannot figure out how to add the snow textures into my assortment to add to in the paint landscape section. I have searched and read all the posts here on the subject, but for some reason its just not clicking with me as to where to add them in. Any help is appreciated.
Apparently no one has an answer to how to make snow, yet, all these maps have snow, right? Crazy how ppl get it working and just ignore everyone else …
I’m having the same issue … and posted another thread on the matter. Nothing resolved yet …
Yeah, not sure why some people are so secretive. I know there’s another contest, but if that really shouldn’t stop people because if the only thing that makes their map better is they have snow, sounds like their map needs some work…
I am having similar issues since my last update, I originally had exported a copy of some of the “dropped” item textures and the ruin one, and they worked when I created new materials with them… but to save file size and give them the real texture (which is much more appealing) I tried linking the actuall materials from the dev kit. This works PERFECTLY in the dev kit, however on client side they show up as the checkered greyscale… I believe this has to do with the fact that the client does not have these textures installed yet as they are in development for future updates. So I plan to make a copy of each within my mod folder (which will sadly increase the size again) to give the mod a real reference point that it can reach.
I think the textures im talking about are in Primal, but I think they are in a test folder… I’d have to double check… but you listed exactly what im doing
EDIT: MaterialInstanceConstant’/Game/PrimalEarth/droppedMeshes/Items/Structures/Stone/DroppedStone_MIC.DroppedStone_MIC’ for example
if ur texture aren’t showing u need to include them in ur mod meaning u have to copy them i had problems where even do the files were pointing to the ark core files in the dev kit it wouldnt show when u cooked them only fix was actually copying the mesh and texture materials into my mod folder and repoint the texture materials to the mesh. which makes your mod file size bigger
spezz is right, depending what you are trying to accomplish. I dont think i have had to copy any files over from the primal core files. Tho, i did have to move the TrueSky stuff. I dont see this as much from mapping, but, im fairly sure the mods have to copy a lot over.
I love it when we all agree on the solution haha… I was just surprised that these primal textures did not transfer client side… but I’ve already done the copies… just waiting a few days while I develop new content to update then the textures will be fixed
, I hope we have helped you understand the issue as well
Well, I moved the textured into an asset folder off the mod directory but when I cook and upload, ot still isn’t cooking the textured and uploading them.
Assuming you havent already…Open the static mesh you are trying to texture and make sure to reassign each texture to the copy in your assets folder. I’m also assuming you are actually assigning a material that is using your textures… If not then do that haha.
I’ve dealt with a few textures issues, feel free to add me on steam for quicker replies I can try to help directly that way.
If you copy and Relink each item that is the same as moving a different instance of the same material/textures… I would never MOVE the original… and yes you need every texture that’s part of the material. So the color, bump, and normal I believe.