Textures look correct in Editor, but random/incorrect texture is applied in-game/simulation

Is there something I’m missing here? The mesh is part of an FBX which is a Static Mesh Actor. The materials all look correct in the editor.

Everything looks correct when I’m in the editor.
Mesh + Texture in Editor

When I click play to launch the game, it looks like this:
Mesh + Texture during game/simulation