Textures good in X axis but horrible in Y axis

Hello everyone, I have created many meshes via the modeling tool, after various changes, I merged everything and tried to fix the UVs. While the X plane looks good, the Y plane or the textures displayed in height, are all screwed, does anyone has a solution for this (Screenshot included), because I have fiddled with several attributes but still get the same results.
Thank you all in advance.

For anyone wondering, I have managed to fix this issue.

  1. Simply select the mesh you want.
  2. Go to “Modeling Mode”.
  3. Click on the “Project” option in the UVs section.
  4. Select the “Box” option and choose the same value for the 3 fields!