Hey everyone,
I have the problem that my textures are blurry on a certain mesh untill i move up very close to the texture to get a small part to lead in full quality. Im using Virtual Textures on my mesh with a Max-Game-Resolution of 40960x12288. I cant figure out how to solve this issue. Even increasing the texture streaming pool isnt helping with r.Streaming.PoolSize in console…
Bit of a long shot ( I had the same problem, but with one particular normal texture ), and this solved it
@ClockworkOcean Do i have to add this at the event begin play note?
Yes, or when you want it to sharpen up.
Unfortunately that didnt solve my problem. Should i post a picture or video of the issue?
I believe you, it was a long shot, as it’s not the same texture system.
I’m afraid I don’t know. Maybe you need to re-post.