Hey,
I’m new to UE4 and work with a friend on a project.
While creating some Tiles for the ground I was wondering how I could “fix” a texture to a point, so no matter where I move the mesh, the Texture itself wouldn’t.
The goal I’m aiming for is a seamless transition between the tiles and since I use the same material for these I thought that might be a good approach.
If anybody has an answer to achieve this it’s appreciated! If someone has a better solition - best practice approach - it would be even better!
Thank you!