This question has been brought before, but there doesn’t seem to be an answer to it. Like others certain textures’ display has dropped to 64x64. This is only happening for certain users and only what seems to be a selection of random textures. People have mentioned that it may be a DDC issue, as of right now we have users that are using Unreal’s default DDC path and it’s occurring for some users and not others even though both are using default DDC path. Right now the solution that we’ve figured out is to just to wipe the DDC. But has anyone figured out the cause of this issue? And is there a more permanent solution?
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There’s a whole thread dedicated to this
Basically, if you change almost anything on the texture, it will fix itself. But irritating…
I think this is the same problem that’s causing the .2 second blip in the stat gpu graph.
It looks like it’s fixed in 5.5, just sit back and relax…