textures colors very low quality , even pixelated maybe

textures colors very low quality , even pixelated maybe , I will post a video from my game , i changed some project settings , like in rendering but now i don’t seem to be able to get back to high quality textures resolution etc…

Hey hi,

A few things - It’s very hard to judge the texture quality from a video since it undergoes an aggressive compression.

Can you show a screenshot of your texture in the editor with the details panel opened and a screenshot from your game. Also I’m noticing UI and/or full screen shaders - can you disable those.

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That black noise isn’t texture quality. I think it’s a bug in the reflection buffer. I had the same problem a while back. I forget what I did to fix it. Actually, I think I just upgraded. What version of Unreal Engine are you using?

Now, if you are ALSO talking about textures being low resolution, we again need to know what version you’re using. UE 5.0 to 5.4 had a texture bug that would use the incorrect LOD. It was fixed in 5.4 at some point, but you still had to manually fix each texture. So it wasn’t an automatic fix. It just meant that no more textures would exhibit this bug, but it did not fix textures that already had the bug. The fix is to set the oodle texture sdk version to most recent and give the texture a UUID (Cache ID).

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thanks for the quick reply , i will post a picture of the game soon

thanks for you quick response , i am currently using ue5.5

Hmmm… not sure then. I still think the black grainy stuff is caused by the reflection buffer. But I can’t remember what I did to fix it other than upgrading. I’ll take a look at some setting locally and see if I can find anything. But if someone else has any ideas, please share them.

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this is the same issue from the video

showing the problem

Yeah, I can’t remember what settings are involved. I think it may have been with the SkyLight. I turned off Real Time Capture, but you have to configure it properly for this to work. I changed the Sky Distance Threshold to be really low as well, like 1.0. I also have the lower hemisphere as a solid color checked and set to black. But I can’t remember if any of these were specifically for the issue you had.

Can you go in the dropdown in the viewport where it says “Lit” and select reflections? Does it still appear grainy? If so, then I think it’s the SkyLight reflections, but I really can’t remember what I did to fix it.

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I found the thread where I was having a similar issue and in it I mentioned I upgraded to 5.2 and upgraded my GPU drivers. So I’m afraid I don’t know what is causing those black grainy patterns. Sorry.

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really appreciate the effort , will give feedback soon

now with reflections only , Realtime captures off , distance to 2 , even to 0 it doesnt solve it

found the solution , i went ahead and deleted all the section concerning rendering inside defaultengine.ini , restarted and the engine returned all the variables to their default values and that fixed the problem
like this :
[/Script/Engine.RendererSettings] <------------rendering section

//delete all the text for this sections , save the file and restart the engine //

[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] <-----------next section