Textures become blurred/stretched on bsp brushes

I am making a basis for a map out of BSP brushes and after a while of editing the textures I apply to them start to become incredibly stretched and blurred.

It starts on just one brush but seems to start affecting almost every one in the map.

No matter what I try to do I can’t get the problem to go away, I have seen others with this issue and have found no solution except to scrap the map and start over. Any insight is much appreciated.

I am using UE4 4.7.0 for Unreal Tournament.

Select the face of the bsp - go into the details panel - change the settings under the “geometry” tab (alignment) :slight_smile:

Thank you, I can’t believe I didn’t try that.