I am making a basis for a map out of BSP brushes and after a while of editing the textures I apply to them start to become incredibly stretched and blurred.
It starts on just one brush but seems to start affecting almost every one in the map.
No matter what I try to do I can’t get the problem to go away, I have seen others with this issue and have found no solution except to scrap the map and start over. Any insight is much appreciated.
I am using UE4 4.7.0 for Unreal Tournament.