Hi guys, I’ve got an issue when I build lighting on my levels. No matter what lighting quality- whether it’s preview or maximum, all of my textures are incredibly low-res and low quality. They look very similar to bad textures before “pop in”, for example. I’m not sure what happaned as this didn’t happen previously. Any info on a solution would be appreciated, thanks!
I’d suggest checking your textures LOD group as well as their mip gen settings
Here are some pics:
My Mip Gen Settings are from the texture group, World. There’s a 0 LOD bias.
Looks like the rocks and trees were unchanged. Perhaps I will try and compare the two.
Try adjusting your graphics settings from low to whatever you had before.
What happens when you set your mode to “lit”?
I’m sure you’ve done this too, but have you tried playing any other similar game? I had that look before on a card that I pretty well fried, but for some reason it kept limping along.