Textures are displaying black from most angles

I created some armor in Blender, but when I imported it into UE5.1 as an fbx and applied the material, it didn’t display properly.

Here’s a picture.
Screenshot_20221229_111303

I’m talking about the right arm bracer (pictured on the left.) You can see some of the color, but most of it is black. Same no matter what angle I look at it from.

The normals look fine in Blender. What is going on?

You probably mirror the mesh and by accident you reversed it’s normals. You need to reverse them for that arm band in blender and reimport the model.

Thanks. I definitely mirrored the mesh. I duplicated on the one on the left arm and mirrored it x global. When you say “reverse” the normals, do you mean flip them? Because they definitely don’t need flipped. I’m somewhat new to Blender.

If it’s an instance maybe try unlinking it? It could be reacting strangely on export.

Try to open up a fresh scene in blender and importing the FBX itself and see how the normals look in the exported file, not on the original scene.

Well, importing the fbx into blender looked fine. I don’t think it was instanced.

I did just find a weird fix though.

All I did was, on the imort into Unreal, I changed this setting from import normals to compute normals.
Screenshot_20221230_014932