I created some armor in Blender, but when I imported it into UE5.1 as an fbx and applied the material, it didn’t display properly.
Here’s a picture.
I’m talking about the right arm bracer (pictured on the left.) You can see some of the color, but most of it is black. Same no matter what angle I look at it from.
The normals look fine in Blender. What is going on?
Thanks. I definitely mirrored the mesh. I duplicated on the one on the left arm and mirrored it x global. When you say “reverse” the normals, do you mean flip them? Because they definitely don’t need flipped. I’m somewhat new to Blender.