Textures are blurry until moving up close

Hey everyone, I have the problem that my textures are blurry on a certain mesh untill i move up very close to the texture to get a small part to lead in full quality. Im using Virtual Textures on my mesh with a Max-Game-Resolution of 40960x12288. I cant figure out how to solve this issue. Even increasing the texture streaming pool isnt helping with r.Streaming.PoolSize in console…

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