Textures are blurry after being reimported into project

Working in UE5.2 on a very standard level filled with static assets. After making final modifications to textures for my materials, I did a simple reimport of those textures as I have a hundred times before.

All the reimported textures appear incredibly blurry. And this is in a scene with very few actors or really anything going on.

I had a similar issue, changing the engine scalability from epic to medium and then back to epic fixed this issue, hope it works in your case too

Thanks. But it turns out that, in my case, it’s needing to turn Virtual Texture Streaming off for each of the re-imported textures. It turns out that value is not retained when you reimport. Lesson learned. :slight_smile:

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