Thank you but unfortunately that didn’t work either,
ue5.6 works, converting the textures to virtual textures partially works but they seem to be stuck at 512x512
At this point hoping the official release of 5.6 fixes it for us
Edit:
UE5.6 and later does seem to fix the issue
Edit2:
UE5.6/7 (Main branch) only partially, textures flicker between working and not, looping “Preparing textures (1)” then lag and flicker then “Preparing textures (1)” then lag and flicker, repeat
Edit3: Fixed, even though the projects were on large ssds with a lot of space to space,
the OS drive was running out of space causing the local zen to spaz out, what I did was:
- Open
BaseEngine.ini
(found inUnrealEngineVersion\Engine\Config\
). - Locate the
[Zen.AutoLaunch]
section. - Change the line: DataPath=%ENGINEVERSIONAGNOSTICINSTALLEDUSERDIR%Zen/Data
- to: DataPath=%GAMEDIR%LocalDerivedDataCache
Which caused the DDC (as mentioned by triochoin1) to be rebuilt which fixed the issue, thank you