Luckily for me, I’m not far enough into my project to worry about it… but May seems pretty far away for what feels like a game-breaking problem? I’d hate to be a studio that can’t fix this problem and they’re ready to ship.
Could we at least get some details on why/where it’s occurring and how we could maybe workaround the problem?
Like I mentioned before, this wasn’t happening to me for weeks, then all of a sudden, I switch maps and as you walk around it gets choppy and keep nulling out all those textures until half the objects turn black/shiny. Did it start happening because of total assets reached a certain size in the project? Would deleting unused assets from the project help reduce it?
Thanks!