Textures and Materials Displaying Black in Content Browser and on Meshes (UE 5.5.1)

Luckily for me, I’m not far enough into my project to worry about it… but May seems pretty far away for what feels like a game-breaking problem? I’d hate to be a studio that can’t fix this problem and they’re ready to ship.

Could we at least get some details on why/where it’s occurring and how we could maybe workaround the problem?

Like I mentioned before, this wasn’t happening to me for weeks, then all of a sudden, I switch maps and as you walk around it gets choppy and keep nulling out all those textures until half the objects turn black/shiny. Did it start happening because of total assets reached a certain size in the project? Would deleting unused assets from the project help reduce it?

Thanks!

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