^This didn’t work.
Instead I made an EUW that gathers all the textures used for a selected mesh, opens an editor window for each, refreshes viewport and then closes. This works as a bandaid.
Currently testing with regen of DDCs.
^This didn’t work.
Instead I made an EUW that gathers all the textures used for a selected mesh, opens an editor window for each, refreshes viewport and then closes. This works as a bandaid.
Currently testing with regen of DDCs.