If a texture object referencing a render target is passed to either TextureSize or TexelSize, the node returns (0,0). I don’t see a reason for this to be an expected behavior. Why should this require an extra parameter?
Hi xnigil0zer0,
Thank you for submitting this post. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-41672)
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