TextureLOD OptionalLOD mystery feature...

In the config file it looks like this:

+TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=1,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=64,MaxLODSize=2048,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=2048,MinMagFilter=“aniso”,MipFilter=“point”)

What are the OptionalLOD ones, what do they do, when I look at the code for them I still don’t understand the intent or use case or what would be good values to use. When I search online there is no mention of them anywhere and the main documentation page definitely does not mention them:

Hi Observer64,

Check out:

used in:

Yah I already read the code but can’t understand the use case or what is needed to make use of it, that is why I was asking for documentation, or even just the most basic explanation of intent of what the feature is and what it is meant to be use for.

1 Like