Hi guys,
Wasn’t sure where to post this so feel free to move it to a more appropriate area - the past few weeks I’ve been working out how to make custom nodes for the TextureGraph plugin. Getting custom nodes working ie the c++ side wasn’t that difficult (there’s a couple of things I still dont understand fully) however the node I chose to replicate from Substance Designer probably wasn’t the best first choice (SlopeBlur) given I hadn’t coded in HLSL before. Anyway I’m pretty sure I’ve worked it out and seems I’m able to replicate the node in SD so was thinking that if there is enough interest, I could write a tutorial and/or put something up on YouTube. I think TextureGraph has a lot of potential and so I will be working on other nodes as I get time. I imagine some of you guys out there could come up with some interesting and valuable nodes of your own.
A couple of things I need to sort out:
• Color seems to have a weird contrast. The values are correct going from the preview but if I screen shot and bring it into an image editor they don’t seem correct.
• A couple of artifacts most likely due to either rounding errors or the need to clamp values
Cheers,
Harley.
My node in TextureGraph
Substance Designer