Textured lines in my build following the world grid

Problem: Build (not PIE) has one of the nearby textures running through the landscape following a grid, as shown in these images.

They are not in the Editor:

I use a Landscape Layer Blend with auto materials passed in, so I can paint the different biomes.

I use RVTs but only to color the foliage, which isn’t drawn more than 10,000 units away. Otherwise, the RVTs are disabled for the landscape texture.

I use Triplanar, only on the materials that are steep, such as the cliffsides and a canyon wall (not shown in these images). Although, most of the lines appear to be on the cliff, they are across the entire map. I disabled Triplanar on every Material and the lines are in the same places.

Every Texture uses Sampler Source → Shared: Wrap, and MipValueMode → None. I have tried changing those to each other option, with the aforementioned selection giving me the best result.

Finally, I have my caps lock off (I swear I’m not hold shift) and I’ve turned it off and back on again.

So far this appears to be an issue with packaging in 5.6. Works perfectly fine in 5.5. I’ll mark this as resolved, but if anyone has any 5.6 solutions, i’d be happy to hear