Texture2DArray Compression Bug

Question 1:
Create a Texture2DArray using 3 textures in PF_G16 PixFormat and Grayscal CompressionSettings and NoMipmaps 。Only one Texture is displayed(Same in Renderdoc)。

Question 2:
Create a Texture2DArray using one textures in PF_B8G8R8A8 PixFormat and VevtorDisplacementmap CompressionSettings and NoMipmaps 。I found that some data was changed。It seems to be compressed(Same in Renderdoc)。I want the texture2DArray not to be compressed。How can it be achieved。