texture with xgen alembic grooming? density maps don't working?

It does have different uvs that previous groom versions but still wrong

I think I found what is going on. I tried with a simple plane as you did and I got the same result, no problems at all. But with the gorilla is different, when I import the groom it seems to be inverted on the X scale, but seems to be a thing from maya cause I tried with different Unreal versions and it’s the same result

hello! is there any one know. how to create custom attributes (like width or length)??

when you export from Maya, apply you density map to a cut modifier in interactive groom splines , not mask but amount then when you import your cache to UE5 it works (it did for me)