Texture Washed Out and Blurry

Of course, and it’s also difficult to foresee how content might appear and how to work against probably issues that might arise.

On the other hand, it’s good that emissive color doesn’t seem to be handled any different as remissive color. That could be even more confusing. And relative to 3D gameworld (where remissive color is the typical thing), you made a relatively specific light (that probably shouldn’t look any diffrent than surrounding remissive scenery, when viewed through, for example, reflections in a water surface).

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