Texture Washed Out and Blurry

I’m grateful for your help, thank you! You’re right, editing the gamma in PP seems to help a bit, although it’s still not 1 to 1. I’m perplexed as to why an unlit texture can’t be 1 to 1 when both PP and tonemapper are turned off. I have a hard time believing I’m the only one running into issues with this, but maybe I’m just pickier and most people don’t care about differences like these?

To me its frustrating to make something in external software, import it into Unreal with no effects enabled, and it being quite different from the source.

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