Well if you’re asking that way, it seems to me that unreals default is so very far from what could be called “neutral”, that real world photographers have a hard time to get similar results. My personal preference would be to have a more neutral engine, with such special effects probably applied later.
As a first experiment, I’ve tried to make the overall transfer function more neutral by setting
pp-volume->Color Grading->Global->Gamma to 0.7 instead of 1.0
With this setting, the camera is much more friendly to your texture content, and the scene appears much more like whaat a photographer would expect to see in a direct sunlight scene. But it’s also easy to get that this setting is probably less mainstream user friendly.

