Texture Washed Out and Blurry

Well if you’re asking that way, it seems to me that unreals default is so very far from what could be called “neutral”, that real world photographers have a hard time to get similar results. My personal preference would be to have a more neutral engine, with such special effects probably applied later.

As a first experiment, I’ve tried to make the overall transfer function more neutral by setting
pp-volume->Color Grading->Global->Gamma to 0.7 instead of 1.0

With this setting, the camera is much more friendly to your texture content, and the scene appears much more like whaat a photographer would expect to see in a direct sunlight scene. But it’s also easy to get that this setting is probably less mainstream user friendly.


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