Texture Stretching

I am having problems with my texture stretching on my column.

This script for the material of the column is this Picture of code.pngCode Picture Tow.png and here is the UV map UV Map Picture Three.png also the texture 4080 x 3850.

I may be wrong, but your issue seams to be related to bad UVs. I see a spherical shape on the top of your 3d model, but nothing that resembles to an unwrap of a sphere. Same thing for the rest of the object, it’s quite hard to tell where the UVs are going. Could you post a picture of the texture with the UVs layed out on it ?
Also, I don’t really understand what you’re trying to achieve with the World Position Offset and the Pixel depth here, can you give some explanations ?

Also you shouldn’t be using non-power-of-2 textures, they don’t mip map correctly.