Texture Streaming Question

Hi,

I’m generally making cinematics, not games.

Every time I import a new model into my project, the texture streaming pool budget seems to go up. Why would this be? Does unreal use all imported assets in a level, even if they are not used?

Thanks.

Sorry just to clarify, the object has been imported, but not dropped into the level. IE, if the level is completely blank the texture streaming budget appears to go up upon importing new assets.

No it does not load all assets into memory.

Thanks. Should I ignore the texture streaming pool budget warning then if I’m only creating cinematics? The texture streaming pool over budget warning always scares me, even though i have 16 gb vram.

Just look at

stat streaming

to see what its really doing. You may need to increase your pool size via

r.streaming.poolsize #

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