Texture streaming poolsize??

Hi, I know this topic has been answered many times and I have followed all advice on forums about texture streaming poolsize, but I am still getting the message. Is it possible to completely fix the issue? I have changed the max reolution for my textures from Megascans and added LODs, but the issue persists,

This what I did to resolve the issue:

Step 1: Open C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEngine.ini and change PoolSizeVRAMPercentage from 70 to 0

[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
;PoolSizeVRAMPercentage=70
;@VS2022 TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=0

Step 2: Increase Poolsize=1280 from 160 in C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini

Step 3: Restart Unreal Editor

If the message still persist, reboot Windows

Optional Step: Open DefaultEngine.ini in your current project and change r.ReflectionCaptureResolution=512 from 2048

Hi I shall give that a go thanks.

Thank you so much, it has worked. It is such an annoying message and all of the other fixes didn’t work. Thanks again.

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Glad to hear it worked!

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