Hi, I know this topic has been answered many times and I have followed all advice on forums about texture streaming poolsize, but I am still getting the message. Is it possible to completely fix the issue? I have changed the max reolution for my textures from Megascans and added LODs, but the issue persists,
This what I did to resolve the issue:
Step 1: Open C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEngine.ini
and change PoolSizeVRAMPercentage
from 70
to 0
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
;PoolSizeVRAMPercentage=70
;@VS2022 TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=0
Step 2: Increase Poolsize=1280
from 160
in C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini
Step 3: Restart Unreal Editor
If the message still persist, reboot Windows
Optional Step: Open DefaultEngine.ini
in your current project and change r.ReflectionCaptureResolution=512
from 2048
Hi I shall give that a go thanks.
Thank you so much, it has worked. It is such an annoying message and all of the other fixes didn’t work. Thanks again.
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Glad to hear it worked!
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