Texture streaming pool over

UPDATE :slight_smile:

I just found out what happened.
The scalability adjustment clipped the pool (without me realizing it).


Cmd: r.Streaming.PoolSize
r.Streaming.PoolSize = "800"      LastSetBy: Scalability
Cmd: r.Streaming.PoolSize 2000
r.Streaming.PoolSize = "2000"
LogContentStreaming: Texture pool size now 2000 MB

So just resetting the poolsize will fix things back to normal :smiley:

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