When I uploaded a lot of texture to the engine, I have a problem “Texture streaming pool over” As far as I understand it is due to memory overload. But i have question: is the due quantity textures or because of the quality?
And I entered the command “stat streaming” and appear on the screen, these stats. I do not quite understand how to apply the texture on these parameters. Who could explain?
I have about 400 textures. And almost all textures are resolution of 2048x2048. Can I reduce the resolution textures, or reduce their number?