Texture Streaming Pool Over

Sorry to bump this question but just to be sure: I’m working on a desktop project and packaging the project I’ve read the warning (I was about “over 860/400 mb”): I had already added the string "r.Streaming.PoolSize=4000
" under the paragraph “[/Script/Engine.RendererSettings]” in my DefaultEngine.ini , and running the project packed doesn’t seem to have visual issues/problems, but since I still have to add objects (and overall I have to tweak the DefaultLightmass.ini ) I’d like to know if I added the string correctly or I have to write it somewhere else! Thanks for all in advance!