Texture Streaming Pool Over, Only 2k textures

I only have 2k & 4k textures using brushify & even when i add a few textures in my project is says texture streaming pool over & have to restart because it gets blurry & low res

The texture pool builds up in the editor and a while, even though your level may not be using too many textures. If your level is ok, you’ll find it works fine when packaged, the algorithm is more efficient then.

You can get rid of this error with:

r.Streaming.PoolSize 2000

for instance.

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Thanks