Texture streaming pool over budget

Nice post! I’m currently having the same issue loading textures on the Pico 4. It says it has 8GB of RAM, but it doesn’t seem to work the same as a desktop PC. What’s the best way to handle this?
anyone thanks , regards: yaalo

Hi @lucile370,

Texture streaming runs on vRam, not Ram.

That being said, I looked into the specs for the Pico 4 and its graphics card, the Adreno 650, does not have a dedicated vRam, so any vRam allocation is being run on the Ram. What this means is that you don’t have 8gb to dedicate to your texture pool, as it has to share its resources with all of the Ram’s normal processes. I would try limiting yourself to streaming size to 1k to save room for everything else.

I had the same error randomly after booting up my project for the day. It worked yesterday but was having the issue today. I rebuilt my lighting and that seemed to fix my issue, as an additional option folks can try.

I have the same issue, texture streaming pool over budget 4 gb, i have MSI Vector 17 laptop with GeForce 5070 graphics and intel core ultra 9 processor - i do not know how to fix this issue i run unreal engine 5.5.4