Texture streaming pool over budget

Even after a restart, when I load this level the NonStreaming MIPS is over 200% and the pawn still isn’t rendering properly.

First image is pawn viewport rendering. Looks as it should.
Second image is in level viewport rendering and also when playing. As if it has multiple copies of itself overlaid.
Third image is when the pawn is in motion, it’s really getting blurred instead of staying clear and sharp as seen in the pawn viewport.

UnrealEditor_fiUc0K7Ceg
UnrealEditor_LDOWPS1eE5