texture streaming pool over budget because of menu settings

Hi, guys. I made a menu with graphics settings, but when I lower the texture quality settings, “exture streaming pool over budget” pops up. Any idea why the video memory requirement is increasing at low settings? Should be the other way around)

Possibly because you’re just adding to the texture pool. You’ve asked it to load the high res, and low res at the same time. The streaming pool isn’t flushed in the editor, only in a packaged project.

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Thanks for the explanation. Don’t know how to reset streaming pool in readacore? here is the screen recording:Menu settings - YouTube

I have no idea what readcore is, but something you can do, is set the texture quality higher, then quit. When you restart, it should be better quality and you don’t get the message.

Is that an application you wrote yourself? Then you can enlarge the texture pool with the console command: r.Streaming.PoolSize 4000 ( or however much VRAM you have ).

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Yes, this is my code. I used ‘Set texture quality’'. The main thing is to load the high res, and low res at the same time in the build.

If you’re seeing that message, it’s not a distribution build.

To do that, you have to build from the project launcher:

image

Also, then you won’t get the problem :slight_smile:

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