I added a bunch of crosshairs (2000+) of varying resolutions to the project so that I have a library to play around with but afterwards, I started getting the “Texture Streaming Over Budget” warning
(stat streaming, stat streamingOverview)
But I’m not using any of these textures in my level, so why are they being loaded?
I used “listtextures nonstreaming” to view which nonstreaming textures are being loaded
It seems a good majority of the textures being loaded are the crosshairs, which don’t even exist in the level.
Is there something I’m doing wrong? How can I fix this?
Using UE 4.26