There seems to be a texture streaming or mip problem, I’m not sure of the exact cause, but results in blurred textures (normal and diffuse).
I can “force” the correct resolution by zooming close to/through a mesh and then pulling back
The first two images are crops of an image through a CineCamera at the exact same frame. The second image after “force refreshing”.
In the next two images (viewport) I simply drove the camera through the floor mesh and pulled back to “fix” the resolution
This in EA2 but noticed the problem in EA1 also