Hello,
I´ve been encountering an error in a Unreal setup on my colleagues workstation. While a project runs and compiles nicely on my workstation, it does not on his. We copied the very same file off his workstation and tested if mine does get hung on the texture streaming build too and it doesn´t.
The hardware is the same and the graphics driver is up to date. I thought we might sort the decals we added for the one that made it go bad, but here it works.
Do you know any options I should check for sure?
Kind regards
Daniel