What is your advice about texture streaming lag in some Unreal Engine 3 games? For example Arkham City and Bioshock Infinite always stutter even on high-end sytems(actually especially on >high-end systems). Changing pool size on config file increasing VRAM usage, decrasing stuttering but it doesn’t help completly. What i must do for get rid of it?
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.