I have lots of lag spikes when turning the camera in a gtx590 with 3.5ghz i7. I use stat streaming and on medium settings it says im over budget 6mb-30mb… on high it says im over budget by like 50 mb but on epic settings it says im not over budget… 0 .
Can something else be causing the lag spikes and if so … what?
High also is blurry on almost all of the textures for a long long time… and epic has no blur at all… medium doesnt seem to suffer from that blur either.
Then you can use 1000 (1gb) or 2000 (2gb)…any value you want/need.
On epic settings, on my pc, default poolsize was 1000 mb. But I had the power to increase that pool (gtx 980). Now with a poolsize of 2000 or more I don’t have problems anymore.
how about texture streaming issues like blurry textures?
My map is constantly streaming 500 -800 textures… lots of blurry ness all over the scene…
Problem is its streaming 700 textures in a room with 150 draw calls that looks like it uses maybe 15 textures max. And if its taking in other things… still doesnt account for that many textures… and im standing completely still in teh room without moving just to see if it lowers… it constnatly stays at the same high number… never budging… and obviously as i move around my environment everything is a blurry mess. What would cause this? There have been times during development where streaming wasnt that bad, and other times when its like this for no apparent reason. Any ideas?
Usually the lag has to do with individuals cpu, graphics card etc. even if u got the newest cards with crapy cpu still lag. I got one I know. And Redeon sux peroid with unreal.
yea… thats not hte issue here though… looks like i genuinly ran into problems within the engine that they need to fix. And the cpu is a core i7 3.5 ghz… and gtx 590 … basically its eating up a lot of memory for no reason… streaming in textures for no reason… marking textures as forced that arent forced in import settings… just lots and lots of bad stuff at the same time.
**** good catch my friend. When I started learnin the UDK Redeon 5770 sux butt. Still does Nvidia is the only way to go and in that alone it eats up every thing. I been un sound engineering over 28 years. Even in that you need a seperate cpu. Mac is top in audio and visual production. Im Trailer park trash so I gota do what I can. In a profession. You will need a single cpu for one task. Dont ask me why but it does function better. Maybe they will fix the optimisation or make it a funtion for all to mess with.
Take a look at Fallout3. They has mastered the art of “optimisation” https://www.youtube.com/watch?v=vRP_G5BnglQ. Every game they made from morrowind to fallout 3. New Vegas "By the way is not there`s "so dont get confused. Obsidian Entertainment had control of this one till many wanted it to be in Nexus. Look me up Im Honeybiscuit. Made a Prison back then. None of there models,textures meshes, nothing wrks in Fallout3.
At one time I was gonna use embryo as an engine. In 2010 they wanted 3200 a freakin month. Thes cats are in durham NC redneck country. But they make the best games out. Not to brag Im a vet on Tes Consturction kit and Geck.
Getting back to the point. The made triggers in subtle ways that open actions. Easy. Hard to explain in UE4 but in fallout3 I used sound triggers to trigger of enemy attacks. A trigger to trigger sound off"if you will" Optimisation is the only way to help with lower lever cpu and just pure function. Navmesh in fallout is crazy good… Cant wait till 4 comes out.
Thats all well in good, but i dont really care about fallout or these other engines. Im working with unreal. And i have no sound in my scene… never bothered yet. Mostly just looking for answers as to why textures are coming in at full resolution… when they are miles and miles away.
For anyone who is curious… disabling texture streaming completley tends to get rid of 95% of the lag spikes… barely see any anymore… Sad that such a feature is broken…