Hi, we are building a game, its a multipalyer game, We are working on the first map,
So far I have been sticking to the default texture streaming size in unreal 1000mb.
The minimum requirements for the game will be a GTX 1050 card 2gbvram. and 8gb ram. memory wise
I have two questions,
The texture streaming memory is using vram or computer ram ?
Can I increase it to 2gb ? ( cus our minimum required card has 2gb vram )