I am getting an error message in my view port that says texture streaming pool over 160mb. It fluctuates and goes as high as 200mb. I have tried a couple ways like setting the texture pool size higher and what not but that doesn’t seem to go away. The result is that it randomly picks a texture to not display. My texture folder is 715mb and my GPU has 2gb. How can I fix this? Also is there a way to resize textures in UE4 to lower the texture pool?