Texture size issue?

Hello Everyone!

I’m currently having an issue with some of the textures so I took 2 screen shots to help me explain a little better.

Screenshot 1:

Screenshot 2:

I’m having this situation where I have 2 surfaces. 1 texture. The same texture is applied to both surfaces but is scaled differently for both surfaces. Is there any way I can fix this issue inside of UE4? any way I can re-scale the gray boxes you see in the 1st image to match the size of the other gray boxes? that way when I apply the texture, it’s the same size?

-Jeff

Googling stuff will get you faster answers for most of your problems
https://answers.unrealengine.com/questions/54168/scaling-a-texture-in-ue4.html

If you imported the geometry from 3ds max/blender etc… adjust your UV maps there, it’s more precise. If you don’t want to have to re-import and all you can always make a copy of your material and add a texture coordinate to it to adjust the scale! This is the basic way, there are more efficient way with material instancing but I’m a newb!