Texture scaling

Hi.
I recently imported some of my own models into UE4 with applied textures.
Didn’t go without hiccups, but i got it done.

But if i was to import / make a simple wall in UE4 and apply materials to it.
Can the material / texture on the big or small wall be scaled?
Instead of just scaling the object.
I might be missing an obviouse options, i apologize is it’s a simple thing and i completly missed it.
But i thank you for taking the time to reply :slight_smile:

In your material editor, you should be able to hook up a texture coordinate node to UV the input on your texture sample, and then in the details panel for the texture coordinate, you can adjust tiling/scale options. If you wanted to do this per item, you could accomplish this using a dynamic material instance.

Ty very much Jamend :wink: