Texture scaling, rotating, locating at the same time

Hi.
I’m currently making a emissive color effect to my character.
1

So my question is… how can I modify a texture and apply as emissive color? I mean
I want to make
2
this image changed to

3
this.

I know there is TexCoord, Rotator or Panner.
but can’t figure out how can these functions merged into one.
or am I approaching this the wrong way?

Help me please.
Any advise would be great. Thank you.

Something like this could do the trick:

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Replying to myself, forgot to mention that you have to set texture to clamp mode
image

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