Hello,
I am importing a mesh I made in Blender with its corresponding textures and everything’s fine apart one of the materials I have.
The Base Color of my material has a Texture Sample node that is hooked and its Sampler Type is locked on Linear Color whereas I need it to be set as Color.
When I set it to Color it’s showing me the following error:
[SM6] (Node TextureSample) Sampler type is Color, should be Linear Color for “Texture name”
Thing is, I have exactly the same texture on other parts of my mesh but with different UVs and it’s set to Color on these ones which is what I want. I can’t really understand why this one is set to Linear Color.
Other posts have a similar problem but it’s the other way around and checking sRGB in the texture will change a Color setting to Linear Color, thus this will not fix my issue since I want it to be set to Color.
Anybody can help?
Have a good day.