I created a mesh on blender and imported it to UE4.
Now I am trying to put a nice texture on it. However I find this rotation problem texture as I want my texture to be turned by 90° compared to the below picture.
Question 1 : Is this problem is coming from my UV mapping on blender ?
If yes, is it better to fix it in blender or to use rotator, texturecoords nodes on UE ?