Coming from a visual effects background, the way I like to do everything on my own projects is by using as few texture sheets as possible. This is just a personal thing in that I hate sorting through hundreds of files, so for my own workflow it’s not uncommon for me to use 8k or 16k textures and just cram everything onto one sheet.
That said, that’s obviously not a thing in real time rendering, so I’m wondering what the tradeoff is with size versus resolution. Is it better to have a lot of low resolution textures or fewer high resolution tetures? IE, if I have a big mesh, would I be better off putting it all on one 2k or 4k texture, or better creating 4-81024 textures?
Any advice would be greatly appreciated!