Texture reprojection: normal and displacement?

Hi, I just tried the new texture reprojection feature and it works great, but I read in the 1.0.3.6310 Release Notes that it should also create the normal and displacement maps:

“Project texture from a high- to a low-resolution model to gain sharp details, normal and displacement maps created from a high-resolution mesh.”

When I reproject and than save the mesh (obj) it only saves the texture (diffuse). No normal and/or displacement are generated.

Is it already implemented or it will be added in a future release?

 

Hello, 

This feature is not implemented yet, texture reprojection tool is currently released in experimental version and this functions will be added in the future.